Bueno,pues algo he leido sobre eso:
Originally Posted by Scawen View Post
It's just another symptom of the lagging and causes the replay to have a slight gap in it.
The thing is, at least one player is lagging (still connected - in theory - but no packets are arriving at the host or anyone else). So your MPR saving system can't save to file, because it is waiting to process the game turn that is relying on the packets that haven't yet arrived. The time-out is quite long so eventually there are too many pospackets to keep in memory (actually I could increase that buffer size). And that's when the stash space message comes up.
Then finally the player who hasn't sent any packets to the host for a long time, gets kicked so the game can continue. It should say that X timed out, I think. At that point you don't have to wait for his game packets any more and the MPR can continue to be saved to file, and that's when you get the stash space recovered message.
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Mas o menos viene diciendo que al menos un piloto tiene lag, en teoria ese piloto esta conectado pero no llegan sus paquetes al host. Entonces nuestro sistema de guardado de MPR no puede guardar la repe,pues esta esperando que el host le envie los paquetes de ese piloto.
Tambien que el piloto en cuestion,al no mandar datos en un tiempo seria largado del juego.Y en ese punto ya no tendria que haber fallos y se podria seguir guardando la repe.
Asi que no se,segun esto al largar al piloto ya estaria solucionado.Pero se ve que en algunos casos no.
Al final no deja de ser lag,pero un lag un tanto extraño xD